Digital Game-based Learning Product Strategies for Publishers Infographic
[ad_1]
Digital Game-based Learning Product Strategies for Publishers Infographic
There is no one-size fits all approach to adopting game-based learning and publishers have employed an array of strategies to incorporate games into their product roadmap. Each approach has pros and cons in terms of learning effectiveness, learner engagement, and return-on-investment, and there are lots of feature considerations that impact the final product. Below are a few examples of digital game-based learning product strategies for Publishers.
Immersive Stand-alone Games
At the top of the list are immersive stand-alone games that are either meant to be played during a classroom period or at home, with the ability to serve both of these environments as needed. These are games with deep gameplay systems where the game mechanics are tuned to the learning objectives. When structured successfully, this means that as the learner gets better at the game, they demonstrate greater evidence of mastery. These games often allow the learner to adopt a new identity, leveraging the learning benefits of experiencing different epistemic frames.
[ad_2]
Source link